Shinya is a Senior Software Engineer at PipelineFX. Shinya is the principle engineer for implementing Qube! job types. Shinya possesses a broad and in-depth technical knowledge about render farm infrastructures, networks, 3D applications, and production workflow. In addition to his experience as a Software Engineer in a 3D CGI film production, his experience as a Systems Engineer at an international climate research center has helped him develop a thorough understanding of high-performance computer systems, including SMP supercomputers, clusters, storage systems, and networks.
John is a senior software and technical support engineer with PipelineFX. He provides technical support and consulting services to film and game studios on Qube! implementation, configuration and customization. Prior to joining PipelineFX, John was a rendering and production pipeline team member at Laika Entertainment, Rainmaker Animation, Vanguard Animation, Spin Productions, Radical Entertainment, Mainframe Entertainment, Electronic Arts and SquareLA. John also has extensive experience in systems and network administration.
Brian is a senior software developer at PipelineFX. Brian is based in Los Angeles and was most recently with Asylum Visual Effects as a pipeline developer. Prior to the Asylum he was a partner at Martian Labs where he was an effects artist and wrote commercial Houdini plug-ins. Brian has a B.S. in Computer Science from the University of New Mexico.